![]() These Masteries combined provide the Conjurer dual-class, which is the most powerful in the game. ![]() Players can create both melee and ranged builds with the Occultist Mastery, but the best Master to pair it with would realistically be Conjurer. The Occultist Mastery focuses on eldritch powers and forbidden dark magics akin to what you would see in a Lovecraft story. It isn't the most resilient, but players will be able to deal a lot of damage to endgame bosses. This class has a lot of items that help support it, and the endgame will be a lot easier since the build will both deal a lot of damage and have great mobility. Also pairing this mastery up with the Arcanist Mastery is the best option since it'll give you access to the Sorcerer dual-class. The Demolitionist Mastery focuses on explosive weapons and excels at ranged attacks. Players will also have access to incredibly powerful passive and toggle buffs, including Field Command and Maiven's Sphere of Protection, to increase damage and survivability. This dual-class is great for first-time players since access to Forecewave will make leveling much easier. This Master is best paired with the Arcanist Mastery upon reaching level 10 so that players can obtain the Battlemage dual-class. The Soldier Mastery is focused on melee combat, and many players tend to play it using a melee weapon of some sort and a shield. This guide details each Mastery and breaks down which second Mastery goes best with it. When you reach level 10, you can choose a second mastery to create a dual-class character. To start, there are nine different masteries that players can experience. Upon reaching level two, you can choose from different classes, also known as masteries, to create different builds according to your preference. Or even one particular item like weapon.Įg.Grim Dawn is an action role-playing game that takes place in a fantasy version of the Victorian era. Of course some combos works better, but usually you can find some synergy or at least useful stuff in any combination.ģ) For building the char I found myself later to make builds around certain legendary gear sets and related abilities. often can be focused caster/fighter or summoner or some hybrid between all and mos classes can be directed toward several different damage type - and that is actually big advise here - pick type of damage you want to do, type of weapon you want to use and look for synergies in chosed classes for it.Ģ) ANY character combo works and can be make great (or at least finish the game on Ultimate). ![]() Even same class combo can result in many completely different builds as usually you still choose weapon - melee/ranged, 1h+shield, 2h, 2x1h. Later you may start solve survivability issues but it has time and you will be already far enough in game to have clues how things works and what is needed to do.ġ) GD is very unique so far as character creation and variability goes. Allowing you focus on mayhem and destruction. In general I would suggest some ranged (rifle or gunslinger with 2 pistols) for first char- it is fast and shooting is fun. One of my favorite was fire rifle commando (soldier+demo), beated Ultimate without big issue with him and most challenges with few exceptions due fire based damage and limited possibilities of Resistance Reduction (looking at you Lokarr:-) Soldier is fine class due survivability that comes handy at higher difficulties - most of my builds had soldiers in for this reason.
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